Final stretch
Filed under /work
We are currently powering into the final stages of GhostHunter - just a few hundred bugs to fix and some tweaking to do!
Then it’s time for a week long bender.
(Joke)
We are currently powering into the final stages of GhostHunter - just a few hundred bugs to fix and some tweaking to do!
Then it’s time for a week long bender.
(Joke)
Layout loosely based on Fluid Grids article by Ethan Marcotte