Once you get the idea, using the registers is pretty easy, so I'll launch straight in. Then I'll introduce some code to demonstrate the idea.
There are 8 registers, named m0 to m7. Each one is coupled with the respective r-register, so m0 refers to r0 and so on. This is the same as the offset 'n'-registers. Each m-register is a 16-bit value.
There are 6 modes of addressing that an
address register can use, which are affected by the m-register. Here they
are:-
| Type | syntax | address fetched
if using move |
new value of r0
after pipelining |
| Postincrement by 1 | (r0)+ | r0 | r0 + 1 |
| Postdecrement by 1 | (r0)- | r0 | r0 - 1 |
| Postincrement by offset | (r0)+n0 | r0 | r0 + n0 |
| Postdecrement by offset | (r0)-n0 | r0 | r0 - n0 |
| Indexed by offset | (r0+n0) | r0 + n0 | r0 |
| Predecrement by 1 | -(r0) | r0 - 1 | r0 - 1 |
The m-registers affect both these two sets of values if the register is set to the correct value.
Another way of thinking of this is to consider the lowest value in the sequence 2,4,8,16,32,64,128,256...32768 which is greater than M.
So for our example 32 is the first value greater than 21. This means that the lower boundary of our range must be a multiple of 32, for example 0,32,64,96,128 etc.
move #20,m0
;ring buffer size 21
move #96,r0
;start of buffer is now 96
However (and this is important) our buffer still starts at 96 if we use the following:
move #20,m0
;ring buffer size 21
move #100,r0
;start of buffer is now 96
For example, the in-built sine table has 256 entries and exists at address Y:$100:
move #$ff,m0
move #$100,r0
In addition, the equivalent cosine table starts at $140, runs to $1ff and then "wraps round" back to $100 to end at $13f. We can handle the wrapping part automatically using:-
move #$ff,m1
move #$140,r1
Lower Boundary + ((ea - Lower Boundary) MOD buffersize)
where "buffersize" is the value in the m-regiser plus 1.
This works even when the "ea" is a value
*lower* than the Lower Boundary. The value wraps round to the top
of the buffer.
MEMORY MAP:
effective address:
<---x---->
LBUB
EA
|--------------------|--------V------------...
resultant address:
<---x---->
LB
EA2 UB
|--------V-----------|---------------------...
IMPORTANT NOTE:
If an n-register is used to create an effective address, if Nn>M
then the results are unpredictable and unreliable!
The exception to this is where Nn is a multiple of 2^k that was mentioned before. eg. our buffer size is 21, and n0 = 32.
When using the (r0)+n0 addressing mode, this increases the value of
r0 by n0, or the opposite for (r0)-n0.
This is useful when making the address "jump" to another block of ring
buffers somewhere else!
Reverse carry means that the "carry" value used in addition is propagated (ie. passed on) from the Most Significant Bit (MSB) down to the Least Significant Bit (LSB).
Imagine a normal binary addition, let's say %1111+%0001. We start by adding the two LSB's: 1 and 1. This gives us 2, or %10. We write "0" in our answer column and keep 1 as the "carry". Now we add the next two LSBs, plus our carry, and so on. The carry "propagates" upwards.
In "reverse carry" the opposite happens. Assume that we add r0 and n0 using reverse carry. We can make it easy by reversing all the bits of both r0 and n0, adding, then reversing all the bits again. Not very useful?
Now, here's the interesting bit. If Nn = 2^k where
k is any number, then the reverse carry addition is equivalent to
reversing the last k bits of r0, incrementing (adding 1) and
then re-reversing the last k bits of r0 again. Apparently this is
*very* useful when doing things
like "twiddle factors" with FFTs.
Interestingly(?), if we consider a setting where Nn = 1024, using reverse carry repeatedly with the following code:
move
#output_buffer,r1
move
#0,r0
move
#0,m0 ; select
reverse-carry
move
#512,n0 ; our reverse carry
"increment"
do
#100,rc_loop
move
r0,x:(r1)+
lua
(r0)+n0,r0
nop; wait for
pipeline
rc_loop:
... produces the following sequence:
0, 512, 256, 768, 128, 640 ... or in binary:
000000000
100000000
010000000
110000000
001000000
101000000
011000000
This may look strange, but when an FFT is produced the data is "scrambled". In the produced table, value 0 is at 0, value 1 is at 512, value 2 at 256, and so on..